Learner's Grid

[TOTAL: 60 marks]

CrEatiVE    tHinkiNg     cONtRAcT

School Journal Part 1, Number 5, 2002

Learning Media Ltd, Wellington, NZ
Learner's Grid©, http://www.learnersgrid.com
AJBerghuis, 2019-

This contract contains activities for each of the Thinker's Keys [What is this?] listed in the table below. The activities are all based on the NZ School Journal Part 1, Number 5, 2002.

Keep track of the activities you have completed by ticking each activity off as you go.

You must do 12 of the listed activities.

[1]  B.A.R. Key        
[2]  VARIATIONS Key 
[3]  DIFFERENT USES Key 
[4]  QUESTIONS Key 
[5]  INTERPRETATIONS Key 
[6]  PREDICTIONS Key 
[7]  WHAT IF Key 
[8]  PICTURE Key 
[9]  CREATIVITY Key 
[10]  FORCED RELATIONSHIPS Key  
[11]  COMMONALITIES Key  
[12]  ALPHABET Key  
[13]  BLACK HAT 
[14]  CATEGORIES Key 
[15]  INVENTIONS Key 
[16]  RIDICULOUS Key  
[17]  REVERSE LISTING Key  

[1]  B.A.R. Key
B.A.R. the leapfrog which you can make by following instructions in the journal.

B - Make one part bigger
A - Add something extra
R - Replace one part with something else.

Draw your new design and include appropriate explanations/descriptions.

[2]  VARIATIONS Key  [What is this?]
How many ways can you get a chance to see wild animals like the animals in the play?

Write and/or draw (and label/caption) SEVEN quality ideas.

[3]  DIFFERENT USES Key  [What is this?]
List up to SEVEN different ways you could use a clock tower (as in the story, "The Grumpy Clock Tower")?

[4]  QUESTIONS Key  [What is this?]
Write SEVEN quality questions to which "mousetrap" (or "mousetraps") is the answer.

[5]  INTERPRETATIONS Key
The zoo keeper feels sorry for some of the animals in the zoo.

Give SEVEN possible (and creative!) reasons for this.

[6]  PREDICTIONS Key
Predict SEVEN new and futuristic zoo enclosures for any of the types of animals in the article, "Zoo Babies". Draw a quick sketch and give a description caption for each of your ideas.

[7]  WHAT IF Key
Read "The Grumpy Clock Tower".

Key question: What if all building could talk??

Copy and complete the diagram below based on the key question above. Be creative!

what if key - diagram

[8]  PICTURE Key
Read the play, "Noah's Ark".

Now look at the picture below. It is incomplete and your job is to complete it! Your completed picture must be related to the story, "Noah's Ark".

Once you have completed the picture, colour it and give it a caption which makes it clear how it relates to the story. Be creative!

picture key diagram

[9]  CREATIVITY Key
The "CREATIVITY KEY" is all about thinking creatively - inventing or creating new ideas.

Read, "Noah's Ark".

Give FIVE other ways Noah could have saved all the animals from the Flood?

Be creative!

[10]  FORCED RELATIONSHIPS Key  [What is this?]
How might you use a mouse, chimpanzee, and a clock tower to provide entertainment for the public??

Give TWO solutions.

Draw a diagram and write a description/explanation to clearly illustrate each of your ideas. All three items MUST be included in each of your solutions.

[11]  COMMONALITIES Key
Find TEN common points between a MOUSE and a ZOO.

[12]  ALPHABET Key
List types of ANIMALS for each letter of the alphabet:

alphabet key diagram

[13]  BLACK HAT  [What is this?]
Think about the disadvantages (BLACK HAT POINTS) of ZOOS.

Give SEVEN reasons aimed at convincing others that ZOOS should be banned.

[14]  CATEGORIES Key
Collect at least TWENTY pictures of INVENTIONS and group them into at least THREE categories of your choosing.

Unless your teacher permits, you may NOT print out pictures from the internet. Use the newspaper or magazines - or similar.

[15]  INVENTIONS Key
Design a model of a trap which would be the kindest way to catch a mouse.

Invent a name for it and either:

  (a)  design an advertising poster for it, or

  (b)  construct a model of your invention.

[16]  RIDICULOUS Key  [What is this?]
"Animals shouldn't be kept in zoos; they should be free to wander about the towns and cities or wherever they like whenever they like".

Be creative and come up with FIVE ways to ensure this proposal becomes a reality.

[17]  REVERSE LISTING Key
List TWELVE things that you would never find in a jungle.