[TOTAL: 60 marks] |
School Journal Part 1, Number 2, 2003
Learning Media Ltd, Wellington, NZ |
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This contract contains activities for each of the Thinker's Keys [What is this?] listed in the table below. The activities are all based on the NZ School Journal Part 1, Number 2, 2003. Keep track of the activities you have completed by ticking each activity off as you go. You must do 12 of the listed activities.
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[1] B.A.R. Key |
B.A.R. an alarm clock (like the one in the story, "Good Morning").
B - Make one part bigger Draw your new design and include appropriate explanations/descriptions. |
[2] VARIATIONS Key [What is this?] |
How many ways can you make a huge wall like the one in the article, "Watch This Space" attractive or interesting?
Write and/or draw (and label/caption) TWELVE quality ideas. |
[3] DIFFERENT USES Key [What is this?] |
List and explain SEVEN different uses for an alarm clock (as in the story, "Good Morning")? You might like to draw and label/caption some ideas to make your ideas clear and easy to understand. |
[4] QUESTIONS Key [What is this?] |
Write SEVEN quality questions to which "flower" (or "flowers") is the answer. |
[5] INTERPRETATIONS Key |
A mobile phone is found under a hedge. Give SEVEN possible (and creative!) reasons for this. |
[6] PREDICTIONS Key |
Predict SEVEN new and futuristic ideas regarding how typical vegetable and/or flower gardens will look 100 years from now. Draw a quick sketch and give a description caption for each of your ideas. |
[7] WHAT IF Key |
Read "Watch This Space". Key question: What if all walls grew?? Copy and complete the diagram below based on the key question above. Be creative!
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[8] PICTURE Key |
Read the story, "Grandma's Garden". Now look at the picture below. It is incomplete and your job is to complete it! Your completed picture must be related to the story, "Grandma's Garden". Once you have completed the picture, colour it and give it a caption which makes it clear how it relates to the story. Be creative!
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[9] CREATIVITY Key |
The "CREATIVITY KEY" is all about thinking creatively - inventing or creating new ideas. Read the story, "Flowers For Ever". Give FIVE other ways flowers could be preserved. Be creative! |
[10] FORCED RELATIONSHIPS Key [What is this?] |
How might you use flowers, a wall, and a mobile phone to raise funds for a school camp?? Give TWO solutions. Draw a diagram and write a description/explanation to clearly illustrate each of your ideas. All three items MUST be included in each of your solutions.
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[11] COMMONALITIES Key |
Find TEN common points between a WALL and a FLOWER. |
[12] ALPHABET Key |
List plants for each letter of the alphabet:
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[13] BLACK HAT [What is this?] |
Think about the disadvantages (BLACK HAT POINTS) of April Fool's Day. Give SEVEN reasons aimed at convincing others that April Fool's Day should be banned. |
[14] CATEGORIES Key |
Collect at least TWENTY pictures of living and group them into at least THREE categories of your choosing. Unless your teacher permits, you may NOT print out pictures from the internet. Use the newspaper or magazines - or similar. |
[15] INVENTIONS Key |
Design a model of a mechanical seed-planter. Invent a name for it and either: (a) design an advertising poster for it, or (b) construct a model of your invention. |
[16] RIDICULOUS Key [What is this?] |
"All walls facing the public should be painted colourfully and interestingly.". Be creative and come up with SEVEN justifications for this proposal. |
[17] REVERSE LISTING Key |
List TWELVE things that you would never do with a wall. |