[TOTAL: 60 marks] |
School Journal Part 2, Number 2, 2003
Learning Media Ltd, Wellington, NZ |
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This contract contains activities for each of the Thinker's Keys [What is this?] listed in the table below. The activities are all based on the NZ School Journal Part 2, Number 2, 2003. Keep track of the activities you have completed by ticking each activity off as you go. You must do 12 of the listed activities.
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[1] B.A.R. Key |
B.A.R. Fleabus' carrycage (read the story, "Letters to Fleabus", and look at the illustration).
B - Make one part bigger Draw your new design and include appropriate explanations/descriptions. |
[2] VARIATIONS Key [What is this?] |
How many ways can you transport a cat from one place to another? Write and/or draw (and label/caption) SEVEN quality ideas. |
[3] ALTERNATIVES Key |
The article, "Dreaming with Words", is about how a blind boy gets along in our everyday world, including how he records and receives information. List SEVEN different ways you could record information without using something to write with (and no electronic writing/typing word processing apps or software). |
[4] QUESTIONS Key [What is this?] |
Write SEVEN quality questions to which "rat" (or "rats") is the answer. |
[5] INTERPRETATIONS Key |
Children leave their class together, suddenly. Give SEVEN possible (and creative!) reasons for this. |
[6] PREDICTIONS Key |
Predict SEVEN new and futuristic ideas regarding how classrooms will look 100 years from now. Draw a quick sketch and give a description caption for each of your ideas. |
[7] WHAT IF Key |
Read "The Long Walk". Key question: What if people couldn't freely go a get shellfish or go fishing in the sea like they can now?? Copy and complete the diagram below based on the key question above. Be creative!
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[8] PICTURE Key |
Read the story, "The Long Walk". Now look at the picture below. It is incomplete and your job is to complete it! Your completed picture must be related to the story, "The Long Walk". Once you have completed the picture, colour it and give it a caption which makes it clear how it relates to the story. Be creative!
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[9] CREATIVITY Key |
The "CREATIVITY KEY" is all about thinking creatively - inventing or creating new ideas. Read the story, "Dreaming with Words". Give FIVE ways life could be made easier and more enjoyable for people like Dylan? Be creative! |
[10] FORCED RELATIONSHIPS Key [What is this?] |
How might you use a kete (read, "The Long Walk"), a computer, and a singlet to get a job?? Give TWO solutions. Draw a diagram and write a description/explanation to clearly illustrate each of your ideas. All three items MUST be included in each of your solutions.
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[11] COMMONALITIES Key |
Find TEN common points between a SINGLET and a CAT'S CARRYCAGE. |
[12] ALPHABET Key |
List astronomy-related things (e.g. items, events, jobs, famous people, etc.) for each letter of the alphabet:
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[13] RED HAT [What is this?] |
Think about the feelings (RED HAT POINTS) involved in the story "Letters to Fleabus" and the way you would feel in a similar circumstance to the writer of the letters. Make a list of SEVEN of these feelings – you may use a graphic organiser if you wish. |
[14] P.M.I. Key [What is this?] |
Complete a PMI thinking exercise for a having a class pet such as a rat. Copy and complete the diagram below to help orgainse your ideas.
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[15] INVENTIONS Key |
Design a model of the ideal rat entertainment system. Invent a name for it and either: (a) design an advertising poster for it, or (b) construct a model of your invention. |
[16] RIDICULOUS Key [What is this?] |
"Bridges will be banned". Be creative and come up with THREE justifications for this ban, and TWO alternatives to bridges. |
[17] REVERSE LISTING Key |
List TWELVE things that you wouldn't find in a school desk. |